(*Disclaimer: The following paragraph is pretty much a rant fueled by my phone being frozen for fifteen minutes after trying to open a game on my phone.)
Oh lord, mobile gaming is just garbage. Everything about this new platform is lazy and almost pathetic. The games themselves are extremely unimaginative and suck so much battery from your phone you are left with a crucial decision, play the game, or be able to actually use your phone for more than an hour. Plus, it is very possible to get a virus from these games because of advertisements, or shady games. I received an almost phone breaking virus from Boom Beach which randomly shut off my phone. The virus stayed on my phone for a couple of weeks after un-installment of the app. That being said I don't know how the app came from Boom Beach, and I have nothing against that game. The sad part being I really enjoyed that game. Now my experience may not be so common. Why is that? Well I am part of a minority of teens that do not care about getting a new phone. The problem with staying with my old Galaxy s3 is that I haven't received a software update in around two years. Leaving my phone hopelessly behind the curve, and prone to malfunctioning. So using my phone on a daily basis is a pain because of constant freezing, and lagging. (*Rant Over, Thanks for Listening)
Back to the topic at hand mobile gaming on your phone is good for app designers, but very bad for consumers. Now that seems like a silly statement doesn't it folks? However, when you stop to think about it what are you really getting out of your games? Sure, a small amount of fun. But what does that fun cost you? Most games allow you to pay for free. Except those "free" games still put on ads that put your phone at risk for malware, or other nasty stuff. The problem with not paying physical currency in exchange for in-game money, leaves the user to spend hours grinding away to get meager amounts of so called "loot" (Experience Points, gold/money/gems/coins). So you end up paying with your time, not the cash in your wallet. This leaves a majority of sane people (myself included) who refuse to pay one cent to some stupid game that will give a couple weeks of entertainment, which leaves us spending way too much time playing. The time spent with that could have been used for much more productive things such as homework, seeing friends (real ones, not your clan buddies from thirty-seven countries), and being more social when around other people. This problem isn't just for teenagers mid you, it spans over most age groups. Mobile gaming has become an epidemic for wasting time because the games are no longer limited to your home, or don't come in the form of an expensive mobile gaming platform.
The problem with Mobile Gaming is it's accessibility, which leads to overuse. In around thirty seconds a person can open up their favorite game and start playing. Any chance people get they open up a game and get immersed in it. This is especially true at school. I can't tell you how any times I see people wasting their time on a stupid game instead of paying attention. Phone gaming has allowed people an inconspicuous way to play, and not get caught. The reason my classmates easily become addicted to their games is because of how easy they are to access. This wasn't a problem when games were limited to households, and arcades. It's important to note that consumers have been able to do this with hand held gaming devices but these are much more cumbersome and are hard to hide under a desk. Those gaming systems are also quite costly. While most games are now technically "free". Phone gaming has allowed people an inconspicuous way to play, and not get caught.
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